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Whereas Need For Speed: Underground was a largely abstract series of events, number two embraces the current trend for so-called emergent gameplay', placing the action in a living, breathing' city, with even a vague storyline to back it up. In a break with EA tradition, this sequel does actually differ slightly from the previous game. The bestselling racing game of 2003, it was no surprise to learn that a sequel would follow, and you can bet your modified camshaft that as you read these words, an anonymous game factory is currently slaving away on number three. A shrewd move by EA - it's a huge market, with top-selling magazines featuring a winning combination of neon piss-flaps and impressionable young girls exposing their breasts. Last Year's Need For Speed: Underground pretty much came out of nowhere, resuscitating a flagging brand while simultaneously kickstarting the whole car modification genre. "We're trying to anticipate where the tuner scene might be in a couple of years, not just follow what's already out there," claims Chuck. More licensed cars will be on offer, but the selection of car types has also been broadened far beyond the traditional Hondas and Toyotas. This time, the number of potential car modifications has been massively expanded, and now embraces performance tuning as well as visual changes. The core aim of the game is to grow and develop your reputation as a street racer, earning new parts and upgrades along the way to hot up your ride and hopefully impress some chicks. "We're making sure this is a proper sequel and not just a kind of 'Underground 1.5'," says Chuck. NFSU2's go-anywhere urban sprawl is three times the size of the original, with five distinct neighbourhoods to unlock and a much wider variety of race types. This is a significant shift from the original Underground, which presented the illusion of a coherent city but was really just a series of interconnecting tracks.
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"You have to explore the city to find out where the races are, how to get the best cars, how to find the best races and how to get all the best parts for your car." More than 55 real cars are presented for research: 1998 Toyota Supra, 2011 Porsche 911 GT3 RS, 2012 Pagani Huayra, 2010 Nissan GT-R and many others."The game is all about discovering the tuner culture," says executive producer Chuck Osieja. This is used, for example, in the scene of the cops chasing a walking hero, or in the scene when the car got into an accident and turned over right on the route of the trains. By pressing the keys shown on the screen in the cut-scene, the gamer will help Jack progress through the plot. New to the Need for Speed series is the Quick Time Event (QTE) mechanic. In total, Need for Speed: The Run has 10 stages in different territories of the United States of America. And "Checkpoints", driving along the marks on the road. There is a mode called "Battles" - for places in the championship rating. The usual division of races into drifts, sprints, and so on is absent. The final segment will be races in New York. The race starts from San Francisco, then the participants will be brought to Las Vegas, Chicago, Cleveland, Denver and many other cities. The protagonist's girlfriend Sam Harper, suggests a major illegal race "The Run" - more than 200 racers will take part in it, its length is about 500 kilometers, and the winner takes a jackpot in the form of 25 million dollars.ĭuring the stages of the competition, visit various cities on your way to victory. Rourke understands that something needs to be done with the money. After an unsuccessful attempt by the bandits to kill Jack by pressing him together with a vehicle. He owes a large sum to the mafia clan, because he is a gouging and brawler. The main character is Jack Rourke in shit. The use of the Frostbite Engine 2 gave a serious graphical and gameplay impetus for this game and the series in the future. Need for Speed: The Run - arcade car racing with action elements, police chases and scenes outside the cars.
